Why this role matters now
The contribution this role unlocks
GamingCenter needs a distinctive visual language that can explain products and experiences without sacrificing performance or usability. This role turns approved concepts into reviewable 3D work.
Your place in the team
You will work from approved briefs with the Product & Creative lead. Assets are reviewed for rights, file quality, performance and accessibility before use.
Hiring lead: Responsible functional lead / Founding team
What a typical week may include
The sequence depends on priorities and your learning progress; scope and ownership are agreed together.
- Clarify references, constraints and performance budget
- Create or refine one scoped asset or scene study
- Prepare clean source files and documented exports
- Present iterations and explain the decisions behind them
Tools and working systems
We list only systems genuinely used in this workstream. Access is role-based and granted after onboarding.
Your role at GamingCenter
3D Design shapes how GamingCenter concepts become understandable, distinctive digital experiences. You would develop production-ready assets and interaction studies while documenting references, constraints, optimisation choices and review feedback.
An unpaid one-month traineeship is considered only where a recognised educational institution or competent public authority formally arranges it and the Estonia work-country, enrolment and legal checks are documented and approved before the start. A declaration in the application is not approval. Otherwise the candidate performs no unpaid work and may remain in recruitment or, with consent, in the talent pool until a paid opening is available.
An approved placement has written learning objectives, mentorship, approximately 20 hours per week, weekly feedback and a transparent 10-point scorecard. A final score of at least 8/10 permits consideration for a separate paid working-student or legally appropriate contract. Progression is not automatic and depends on legal eligibility, continuing enrolment, payroll readiness, budget and available headcount.
This is a paid part-time position with defined responsibilities, written objectives and regular feedback. Before the start, we confirm enrolment, the physical work country, work eligibility, compensation and the responsible contracting party in a signed agreement. Recruitment tasks are time-boxed and non-production; no unpaid productive work is part of the selection process.
How you will contribute
- Develop reviewed 3D concepts, scenes and lightweight asset prototypes
- Prepare assets for agreed real-time performance and delivery constraints
- Document source files, licences, export settings and iteration decisions
- Collaborate with product and engineering on feasible visual directions
- Apply accessibility, brand and quality feedback through structured revisions
What will help you succeed
- Current enrolment at a recognised educational institution
- Legal right to work remotely from Estonia
- A portfolio showing 3D modelling, motion or real-time visual work
- Working knowledge of Blender or a comparable 3D tool
- Professional English and availability for approximately 20 hours per week
Helpful experience
- Relevant coursework, student project, internship or volunteer experience
- Familiarity with remote collaboration and structured documentation
- Interest in gaming, marketplaces, creator ecosystems or digital products
What you will learn and gain
- Paid part-time experience in Creative & Product Design within an early-stage gaming marketplace
- Structured onboarding, weekly feedback and documented development goals
- Ownership of defined work with review before production or external use
- Cross-functional collaboration and portfolio-ready evidence where confidentiality permits
What happens next
- Application and initial review
- A short, clearly scoped recruitment task that does not involve production work
- Online conversation and task review
- Work-country, enrolment and work-eligibility checks
- Written offer confirming pay, hours, working model and start date
Time commitment in the selection process
- Initial conversation: usually about 30 minutes
- Role interview: usually about 45 minutes
- Recruitment task: approximately 150 minutes
Assessments are clearly scoped and never ask for productive work for GamingCenter.
Success in the first 30 days
- Complete visual-system, file-structure and rights-safety onboarding
- Deliver one scoped 3D asset or scene study against an approved brief
- Document topology, materials, performance budget and export decisions
- Present two iterations and explain how evidence changed the final direction
Employer and contract clarity
GamingCenter.gg is an early-stage project in formation. Before any activity begins, a written agreement identifies the legally responsible contracting party, compensation, hours, duration and physical work country. No activity begins without a fully signed agreement.
An inclusive application process
We assess applications against the published requirements and the skills relevant to the role. If you do not meet every preferred qualification but believe you can contribute, we still encourage you to apply.
If you need reasonable support during the application process, contact us confidentially. business@gamingcenterwork.com.